Scene editor & assets
Compose 3D scenes, materials, textures, meshes, prefabs, lighting, cameras, and reusable project libraries.


Create interactive 3D scenes with physics, visual logic, touch controls, AR, and shareable viewers, directly in the browser.
A creator-curated window into what the engine can make.

Block, inspect, and refine the scene structure.
Move from an empty scene to something people can enter without changing tools.
Build scenes from primitives, imported assets, materials, lights, and reusable libraries.
Add Rapier physics, joints, visual logic, cameras, touch controls, and an FPS player.
Test responsive experiences across desktop, mobile, and supported AR devices.
Publish a viewer, QR code, or embed and collaborate through the same cloud project.
Imaginy connects authoring, simulation, cloud projects, and distribution instead of splitting them into separate pipelines.
Compose 3D scenes, materials, textures, meshes, prefabs, lighting, cameras, and reusable project libraries.
Build physical interactions with Rapier, joints, triggers, sensors, and an integrated FPS experience.
Connect properties and behavior without losing direct access to scene data and scripts.
Design controls and viewers that adapt from pointer and keyboard to mobile touch.
Bring captured objects into projects and launch supported experiences in augmented reality.
Sync projects, collaborate on scenes, publish QR links and embeds, and export JSON, GLB, or OBJ.
One experiment grew into an engine for creating, simulating, and publishing interactive ideas wherever the modern web runs.
The shortest distance between an idea and another person should be a link.
Scenes, assets, scripts, collaboration, and published viewers stay tied to one cloud project with recovery built in.
Open your projectsExplore recent public work from creators building with Imaginy.
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Plan details come from the same limits enforced by the engine.
Open the engine today, or get in touch to build the next chapter of Imaginy together.